Virtual Imaging Technology: Definition and Types
Overview of virtual imaging and holographic projection: principles, system architectures, volumetric 3D display types, and recent industry developments.
Overview of virtual imaging and holographic projection: principles, system architectures, volumetric 3D display types, and recent industry developments.
Technical overview of the industrial metaverse detailing core technologies (digital twin, AI, CAD, AR/VR, networks), application scenarios, and standards outlook.
Technical overview of virtual reality interaction technologies—motion capture, haptic feedback, eye tracking, and electromyostimulation—covering sensors, algorithms, and challenges.
Explains virtual reality and augmented reality concepts, examples, and design implications for perception, agency, social ethics, and preserving cognitive autonomy.
Review of VR headsets for myopic users: limited diopter/IPD range, reduced field and comfort with glasses. VR does not correct myopia; amblyopia claims need clinical trials.
Overview of virtual reality technology covering immersion, interactivity, hardware (HMDs, tracking), history, key characteristics and cross?industry applications for engineers.
White paper: augmented reality testing for connected and autonomous vehicles (CAVs) accelerates scenario-driven validation, reducing cost and time.
Technical guide to evaluating head-mounted cinema headsets by field of view (FOV) and angular resolution (PPD), showing how to calculate PPD and compare models for film viewing.
Monocle, a palm-sized AR open-hardware module for conversational AI, uses FPGA StreamLogic to enable open-source developer workflows, customization, and prototyping.
Technical overview of augmented reality displays—video-, optical-, and projection-based types—industry activity, challenges, and the potential of light-field displays