Lighthouse, DPVR, and Oculus Constellation: VR Tracking Comparison
Analysis of VR spatial tracking: camera-based Oculus Constellation versus lighthouse laser sweep. Covers PnP pose estimation, IMU fusion, accuracy and range trade-offs.
Analysis of VR spatial tracking: camera-based Oculus Constellation versus lighthouse laser sweep. Covers PnP pose estimation, IMU fusion, accuracy and range trade-offs.
AvatarPoser uses a Transformer to estimate and track full-body pose from sparse headset and controller motion, combining learned prediction with IK for accurate hand control.
Examines VR for myopia management, experimental findings with HTC Vive, and key technical factors—virtual image distance, refresh rate, and latency—affecting outcomes.
Survey of AR/VR spatial tracking methods and device classes, comparing inside-out SLAM, outside-in tracking, and marker-based approaches for headsets and controllers.
Technical overview of VR concepts, experience factors (sharpness, motion sickness, tracking) and network needs; discusses PPD, motion-to-photon latency and recommended bandwidth.
Technical article about electronics and hardware engineering.
Explains Valve's Lighthouse system for six-degree-of-freedom tracking in VR: rotating infrared lasers and sensor timing compute position with low processing overhead.
Analysis of PS VR's 120Hz refresh: native 60/90/120Hz modes, how asynchronous reprojection doubles 60Hz to 120Hz, latency effects and developer trade-offs.
Technical breakdown of how VR headsets work, covering lenses, displays, positional sensors, infrared tracking, controllers, audio, cabling, and computing.
Overview of gyroscope in VR headsets: how 9-axis sensors (accelerometer, gyroscope, magnetometer) enable low-latency orientation, drift correction and 6-DoF pose.