AR, VR, MR, and CR: Definitions and Differences
Technical overview of artificial intelligence and immersive systems, defining augmented reality, virtual reality, mixed reality and cinematic reality with focus on methods and interaction.
Technical overview of artificial intelligence and immersive systems, defining augmented reality, virtual reality, mixed reality and cinematic reality with focus on methods and interaction.
Technical overview of the metaverse: concepts, Web 3.0 and digital-twin technologies, infrastructure, security and China-specific development challenges and directions.
Technical overview of VR hardware components: display, processor, sensors, cameras, wireless, storage, battery and lenses; specs for resolution, latency and tracking.
Technical overview of augmented reality displays—video-, optical-, and projection-based types—industry activity, challenges, and the potential of light-field displays
Technical overview of virtual reality (VR) technologies covering modeling, system architecture, perception (vision, audio, haptics), system engineering, applications and challenges.
Technical overview of virtual reality core traits - immersion, interaction, imagination - and how VR headsets enable immersion via optics, head tracking, and stereoscopic rendering.
Amazon patent details AR safety glasses for warehouse navigation that overlay route directions via a paired device and collect orientation and accelerometer tracking data.
Overview of virtual reality technology covering immersion, interactivity, hardware (HMDs, tracking), history, key characteristics and cross?industry applications for engineers.
IMU-based orientation prediction for AR/VR: a Kalman-like error-compensation method that adjusts head-orientation estimates using prior-prediction accuracy to reduce latency.
Explains virtual reality and augmented reality concepts, examples, and design implications for perception, agency, social ethics, and preserving cognitive autonomy.