Leap Motion: Operation Principles
Leap Motion hand tracking API overview: sensor geometry and coordinate system, frame/trackable object model, motion transforms, and per-hand/pointable data.
Leap Motion hand tracking API overview: sensor geometry and coordinate system, frame/trackable object model, motion transforms, and per-hand/pointable data.
Technical overview of artificial intelligence and immersive systems, defining augmented reality, virtual reality, mixed reality and cinematic reality with focus on methods and interaction.
Technical overview of virtual reality (VR) technologies covering modeling, system architecture, perception (vision, audio, haptics), system engineering, applications and challenges.
Technical overview of VR hardware components: display, processor, sensors, cameras, wireless, storage, battery and lenses; specs for resolution, latency and tracking.
Technical overview of the metaverse: concepts, Web 3.0 and digital-twin technologies, infrastructure, security and China-specific development challenges and directions.
Technical overview of VR headset subsystems: lenses, displays, IPD adjustment, IMU and infrared positional sensors, controllers, audio, cables, and rendering.
Technical overview of virtual reality core traits - immersion, interaction, imagination - and how VR headsets enable immersion via optics, head tracking, and stereoscopic rendering.
Overview of virtual reality technology covering immersion, interactivity, hardware (HMDs, tracking), history, key characteristics and cross?industry applications for engineers.
Amazon patent details AR safety glasses for warehouse navigation that overlay route directions via a paired device and collect orientation and accelerometer tracking data.
Explains virtual reality and augmented reality concepts, examples, and design implications for perception, agency, social ethics, and preserving cognitive autonomy.
Technical overview of VR locomotion, hardware and design patterns, examining teleportation (Robo Recall), zero?g movement (Lone Echo) and strategies to reduce motion sickness.
IMU-based orientation prediction for AR/VR: a Kalman-like error-compensation method that adjusts head-orientation estimates using prior-prediction accuracy to reduce latency.
Technical overview of the Vive Tracker: developer documentation covering Pogo pin I/O, MicroUSB data, wireless USB 2.0 dongle, antenna clearance, 270° tracking FOV.
Technical overview of acoustic radiation pressure and airborne ultrasonic haptics, covering principles, tracking integration, implementations, and application scenarios.
Monocle, a palm-sized AR open-hardware module for conversational AI, uses FPGA StreamLogic to enable open-source developer workflows, customization, and prototyping.
Guide to connecting a VR headset to a phone, covering compatibility, physical and wireless interfaces, headset calibration, and differences between VR headset and AR glasses.
XRSLAM: modular C++ visual-inertial odometry (VIO) with IMU–camera fusion, cross-platform builds, real-time mobile performance and EuRoC accuracy evaluation.
Overview of virtual imaging and holographic projection: principles, system architectures, volumetric 3D display types, and recent industry developments.
Technical analysis of the metaverse's six core pillars (BIGANT), focusing on blockchain and infrastructure requirements for interactivity, real-time network computation and IoT.
Comprehensive technical summary of 3D display principles and development: binocular vision, Pulfrich effect, anaglyphs, polarization, parallax methods, VR headsets and holography.