VR Technology Basics
Technical overview of virtual reality: history, characteristics and key technologies, real-time 3D graphics, haptic feedback, plus medical applications.
Technical overview of virtual reality: history, characteristics and key technologies, real-time 3D graphics, haptic feedback, plus medical applications.
Guidance on AR HUD sunlight load simulation, covering sun irradiance models, off-axis peak effects, thermal impact on TFT vs DLP panels, and design implications.
Analysis of mobile VR spatial tracking challenges—sensor, power, and processing limits—and current approaches such as inside-out SLAM and optical marker systems.
Overview of Oculus Rift DK2 active optical tracking: infrared camera processing, PnP pose estimation, and LED identification using differential brightness patterns and timing.
Virtual reality in education: virtual field trips, practical skills simulations, remote VR classes and game-based learning to boost engagement and skill acquisition.
Technical overview of virtual reality (VR): immersive simulation with haptics and head-mounted displays, applications in training, healthcare, design, and development trends.
XRSLAM: modular C++ visual-inertial odometry (VIO) with IMU–camera fusion, cross-platform builds, real-time mobile performance and EuRoC accuracy evaluation.
Technical overview of augmented reality hardware trackers, comparing electromechanical, electromagnetic, ultrasonic, optical, and inertial tracking methods and trade-offs.
Technical overview of MR equipment and common devices, HMDs, mixed reality glasses, handheld and tracking systems, and differences between MR and VR.
Technical primer on VR motion tracking: explains 6-DOF vs 3-DOF, IMU/inertial and optical tracking methods, sensor fusion tradeoffs, and implications for controllers like Daydream.