Principles and Implementations of Mainstream AR Interactive Systems
Technical overview of AR interactive systems and mainstream interactive techniques, covering hardware, sensing (Kinect, infrared), displays, peripherals and AR body?sensing.
Technical overview of AR interactive systems and mainstream interactive techniques, covering hardware, sensing (Kinect, infrared), displays, peripherals and AR body?sensing.
Overview of virtual reality principles, global development, applications, and four future trends: 360-degree content, immersive audio, and improved usability.
Analysis of virtual reality (VR) market risks, business models, and adoption barriers in China, covering investment, technology, user conversion, and costs.
Technical article about electronics and hardware engineering.
Overview of VR optical design: effects of Fresnel lenses, aberrations and viewing geometry, and Zemax software capabilities for lens modeling and analysis.
Technical overview of augmented reality for industrial digitalization, covering resource digitization, workflow cloud platforms, SaaS implementation and remote assistance.
Comprehensive technical summary of 3D display principles and development: binocular vision, Pulfrich effect, anaglyphs, polarization, parallax methods, VR headsets and holography.
Overview of panoramic virtual reality: definition, 360-degree VR panorama presentation methods and sensory interaction for realistic, interactive scene reproduction.
Overview of virtual reality technology covering immersion, interactivity, hardware (HMDs, tracking), history, key characteristics and cross?industry applications for engineers.
Technical overview of artificial intelligence and immersive systems, defining augmented reality, virtual reality, mixed reality and cinematic reality with focus on methods and interaction.